As I recommended on the previous post this is a great intro playlist of Blender Guru about the 2.8 new features.Īnd these two Blender Guru videos are a MUST to start to understand the procrees we need to make after: I strongly recommend to change as soon as possible because the new UI and features make the 3D art process very intuitive. Khronos Group have a great tutorial with examples where we can start to understand how this file format works and what is possible to do with it.
Download and import multiple glTF Sample Models from the Khronos Group repo.Where to start learning?Ī few links and tips to know better what we're going to do next. I created this 'Futuristic-chest' GitHub repository with MIT licence with all the. glb file is 3.8Mb and it contains 4 textures, a JSON and a binary file compressed, these parts you can inspect them on the ‘/glTF’ folder. Complete workflow from skratch to final product
Our final final will be a glTF file that is compatible with any browser that support WebGL and can be used with AR on Android devices, and at the end of the post we learn to convert to USDZ to make it work as an AR asset on iOS based devices. But we could need another features then we can choose other alternatives as are explained here. In this case we’ll obtain a 3D model optimized to be used with AR. On Sketchfab The goal To have a 3D model compatible with the web